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He was Alex the Great, but he was also Alex the Monster. Richard Gabriel is a distinguished professor in the department of history and war studies at the Royal Military College of Canada. He is the author of 50 books, including Hannibal: The Military Biography of Rome's Greatest Enemy and Philip II of Macedonia: Greater Than Alexander.
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
- Monster Slayers: Ninjas vs Mafia Deluxe: Mutate the Lab Rat 2: Alien Invasion 2: Humans Are Dead: Ledge: First Fantasy: Cell Craft: Papa's Pizzeria: Duck Life 2: Ether Of Magic Cards: 1066: Feed Mee: Youda Safari: Tealygochi: Valthirian Arc: Duck Life: Mega Drill: Colony: My Pet Protector 2: Civilizations Wars: Gone to the Dogs: Dutamasa Battle.
- The main force of the Sahuagin invaders are camped in the wilderness outside Korthos village, along with the brainwashed Devourer cult members bound to serve them.
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The Monster Manuals are a series of in-game catalogs of certain monsters you have slain. Each provides rewards for certain benchmarks - how many different types you have killed, or how many killed by a specific character, or by their party, or by your account all combined. They are organized into Volumes, and each volume provides access to several specific monster types.
All Volumes are free to VIP. Premium and Free to Play players must purchase additional volumes individually, although both have free access to the Prologue, and Volume 1 is free to Premium accounts. Each Volume must be purchased in order - 2 can only be bought if you already have 1, 3 can only be bought if you already have 2, and so on. After purchase, it may be necessary to log out and log in again for full access to the manual.
See this page for detailed information for each monster type from the Monster Manual. It lists all monsters in the game that appear in the Monster Manual of DDO. Although the list is extensive, it is not complete yet.
- 1Rewards
Rewards[edit]
Each monster type has Character Deeds, Account Deeds, and Mastery Rewards associated with it. Once you have killed your first monster of that type, you are able to view all of the potential rewards for that Monster.
Volume | Introduced | Availability | Rewards |
---|---|---|---|
Prologue | Update 15 | Free | 1 creature companion: Spider |
I | Update 15 | Free to VIP and Premium, 595 DP | 2 creature companions: Fruit Bat, Rust Monster 15+35 DP + Medium Jewel of Fortune for each type |
II | Update 15 | Free to VIP, 595 DP | 2 creature companions: Earth Elemental, Wraith 15+35 DP + Medium Jewel of Fortune for each type |
III | Update 17 | Free to VIP, 595 DP | 2 creature companions: Beholder, Fire Elemental 1+3 Astral Shards for each type |
IV | Update 25 | Free to VIP, 595 DP | 1 creature companion: Air Elemental 1+3 Astral Shards for each type |
V | Update 27 | Free to VIP, 595 DP | 1 creature companion: Water Elemental 250+750 Mysterious Remnants for each type |
VI | Update 28 | Free to VIP, 595 DP | 1 creature companion: Hell Hound 250+750 Mysterious Remnants for each type |
VII | Update 31.2 | Free to VIP, 595 DP | 1 creature companion: Blonde Bear 250+750 Mysterious Remnants for each type |
Character Deeds[edit]
Character Deeds must be accomplished by that character.
- Character deeds are currently all a progressively increasing XP reward.
- Some rewards are based on kills, much like a slayer for an individual monster. Others, known as 'hunter' rewards, are based on finding new unique monster sub types.
- Much like wilderness slayers, the totals are for individual and party.
- The total counts towards your reward, but the Manual lists both if you are interested.
Account Deeds[edit]
Account Deeds are a total for all your characters on that server.
- Earning account deeds are based on alternating slayer and hunter accomplishments.
- Rewards start with unlocking lore text and 3.5/4.0 PnP art. Higher-end rewards depend on the volume and can include DDO Points, Astral Shards, or Mysterious Remnants. (See table above.)
- An issue with the highest DP reward not showing was fixed U15.1.
Mastery Rewards[edit]
Mastery Rewards are earned by a combination of total Character and Account Deeds.
- There are currently two types of rewards for mastery, which are earned by completing a certain number of account deeds.
- All monsters have the reward of being able to view the current and total HP for all sub types of that monster.
- Certain monsters in the manuals can reward a creature companion of that monster, for example the prologue spider entry will reward a spider companion. You must earn all account deeds to unlock the companion. See this page for a complete list of rewarded companions.
Monsters by Type and Volume[edit]
The following entries in the table that have a pastel blue background are based on research done on Lamannia and have not been verified yet on the live servers. Please remove the background color if you update and verify. Thank you.
Type | Monster | Volume | Maximum individual 'hunter' reward | Maximum account 'hunter' reward † | Maximum individual 'slayer' reward | Maximum account 'slayer' reward |
---|---|---|---|---|---|---|
Animal | Rat | Prologue | 8 | 12 (34) | 1,750 | 1,000 |
Player Races | Human | Prologue | 125 | 100 (434) | 6,250 | 3,500 |
Undead | Skeleton | Prologue | 75 | 60 (141) | 6,250 | 3,500 |
Monstrous Humanoid | Sahuagin | Prologue | 24 | 36 (53) | 3,500 | 2,000 |
Vermin | Spider | Prologue | 60 | 80 (115) | 6,250 | 12,000 |
Aberration | Rust Monster * | Volume 1 | 14 | 20 (29) | 1,750 | 3,500 |
Animal | Bat * | Volume 1 | 7 | 10 (20) | 1,750 | 3,500 |
Giant | Troll | Volume 1 | 42 | 62 (80) | 3,500 | 7,000 |
Humanoid | Bugbear | Volume 1 | 20 | 30 (47) | 3,500 | 7,000 |
Humanoid | Hobgoblin | Volume 1 | 50 | 65 (82) | 3,500 | 7,000 |
Humanoid | Kobold | Volume 1 | 54 | 72 (119) | 6,250 | 12,000 |
Humanoid | Troglodyte | Volume 1 | 45 | 60 (80) | 3,500 | 7,000 |
Player Races | Halfling | Volume 1 | 15 | 20 (52) | 1,750 | 3,500 |
Undead | Zombie | Volume 1 | 39 | 52 (82) | 6,250 | 12,000 |
Vermin | Scorpion | Volume 1 | 30 | 45 (58) | 3,500 | 7,000 |
Animal | Wolf | Volume 2 | 20 | 30 (47) | 1,750 | 3,500 |
Elemental | Earth Elemental * | Volume 2 | 16 | 24 (45) | 3,500 | 7,000 |
Elemental | Mephit | Volume 2 | 30 | 45 (67) | 3,500 | 7,000 |
Misc | Ooze | Volume 2 | 14 | 20 (55) | 3,500 | 7,000 |
Monstrous Humanoid | Gargoyle | Volume 2 | 8 | 12 (25) | 3,500 | 7,000 |
Monstrous Humanoid | Minotaur | Volume 2 | 25 | 35 (47) | 3,500 | 7,000 |
Player Races | Elf | Volume 2 | 30 | 40 (72) | 1,750 | 3,500 |
Player Races | Warforged | Volume 2 | 35 | 45 (67) | 3,500 | 7,000 |
Undead | Ghoul | Volume 2 | 3 | 4 (11) | 1,750 | 3,500 |
Undead | Wraith * | Volume 2 | 15 | 25 (42) | 3,500 | 7,000 |
Aberration | Beholder * | Volume 3 | 18 | - (45) | 1,200 | 1,600 |
Construct | Flesh Golem | Volume 3 | 4 | - (15) | 600 | 800 |
Elemental | Fire Elemental * | Volume 3 | 16 | - (37) | 1,200 | 1,600 |
Giant | Hill Giant | Volume 3 | 15 | - (29) | 1,200 | 1,600 |
Magical Beast | Fiendish Lion | Volume 3 | 10 | - (14) | 1,200 | 1,600 |
Outsider | Hezrou | Volume 3 | 5 | - (12) | 600 | 800 |
Outsider | Orthon | Volume 3 | 19 | - (32) | 1,800 | 2,400 |
Outsider | Rakshasa | Volume 3 | 15 | - (20) | 1,800 | 2,400 |
Player Races | Dwarf | Volume 3 | 60 | - (97) | 1,200 | 1,600 |
Undead | Ghast | Volume 3 | 4 | - (10) | 1,200 | 1,600 |
Aberration | Mind Flayer | Volume 4 | 24 | - (25) | 1,200 | 1,600 |
Animal | Lion | Volume 4 | 10 | - (15) | 600 | 800 |
Construct | Clay Golem | Volume 4 | 5 | - (8) | 600 | 800 |
Construct | Stone Golem | Volume 4 | 5 | - (8) | 600 | 800 |
Elemental | Air Elemental * | Volume 4 | 15 | - (22) | 1,200 | 1,600 |
Humanoid | Orc | Volume 4 | 50 | - (86) | 3,500 | 7,000 |
Outsider | Abishai | Volume 4 | 10 | - (19) | 1,200 | 1,600 |
Outsider | Efreet | Volume 4 | 10 | - (18) | 600 | 800 |
Outsider | Horned Devil | Volume 4 | 12 | - (12) | 1,200 | 1,600 |
Undead | Mummy | Volume 4 | 40 | - (38) | 1,200 | 1,600 |
Aberration | Scorrow | Volume 5 | 40 | - (45) | 1,200 | 1,600 |
Construct | Iron Golem | Volume 5 | 15 | - (23) | 1,200 | 1,600 |
Construct | Warforged Titan | Volume 5 | 4 | - (8) | 600 | 800 |
Elemental | Water Elemental * | Volume 5 | 12 | - (23) | 1,200 | 1,600 |
Giant | Ogre | Volume 5 | 90 | - (102) | 3,500 | 7,000 |
Humanoid | Gnoll | Volume 5 | 80 | - (95) | 3,500 | 7,000 |
Outsider | Hellcat | Volume 5 | 5 | - (7) | 1,200 | 1,600 |
Outsider | Ice Flenser | Volume 5 | 9 | - (12) | 1,200 | 1,600 |
Outsider | Succubus | Volume 5 | 6 | - (11) | 1,200 | 1,600 |
Undead | Lich | Volume 5 | 15 | - (13) | 1,200 | 1,600 |
Construct | Iron Defender | Volume 6 | 24 | - (31) | 3,500 | 7,000 |
Dragon | Dragon | Volume 6 | 24 | - (41) | 240 | 320 |
Elemental | Mudman | Volume 6 | 4 | - (7) | 1,200 | 1,600 |
Humanoid | Tiefling | Volume 6 | 60 | - (58) | 3,500 | 7,000 |
Magical Beast | Hell Hound * | Volume 6 | 24 | - (29) | 3,500 | 7,000 |
Outsider | Bearded Devil | Volume 6 | 24 | - (17) | 3,500 | 7,000 |
Outsider | Flesh Render | Volume 6 | 15 | - (16) | 3,500 | 7,000 |
Outsider | Quori | Volume 6 | 16 | - (11) | 1,200 | 1,600 |
Outsider | Yugoloth | Volume 6 | 6 | - (5) | 1,200 | 1,600 |
Undead | Shadow | Volume 6 | 30 | - (28) | 1,200 | 1,600 |
Monstrous Humanoid | Yuan-ti | Volume 7 | 24 | - (18) | 3,500 | 7,000 |
Monstrous Humanoid | Werewolf | Volume 7 | 24 | - (13) | 240 | 320 |
Player Races | Drow | Volume 7 | 180 | - (149) | 6,250 | 12,000 |
Animal | Bear * | Volume 7 | 60 | - (9) | 3,500 | 7,000 |
Aberration | Drider | Volume 7 | 15 | - (19) | 1,800 | 2,400 |
Outsider | Dretch | Volume 7 | 24 | - (11) | 3,500 | 7,000 |
Outsider | Draegloth | Volume 7 | 15 | - (8) | 3,500 | 7,000 |
Outsider | Glabrezu | Volume 7 | 16 | - (8) | 1,200 | 1,600 |
Plant | Monstrous Plant | Volume 7 | 6 | - (40) | 1,200 | 1,600 |
Magical Beast | Purple Worm | Volume 7 | 30 | - (7) | 1,200 | 1,600 |
* Can award a creature companion
† (##) is the number currently listed on wiki -- Help us finish filling in all the types!
External links[edit]
You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A monster slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.
Source: Xanathar's Guide to Everything
Monster Slayer Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Monster Slayer Spells | |
---|---|
Ranger Level | Spells |
3rd | Protection from Evil and Good |
5th | Zone of Truth |
9th | Magic Circle |
13th | Banishment |
17th | Hold Monster |
Hunter's Sense
At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.
Slayer's Prey
Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon.
This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.
Supernatural Defense
Monster Slayers Walkthrough
At 7th level, you gain extra resilience against your prey's assaults on your mind and body. Whenever the target of your Slayer's Prey forces you to make a saving throw and whenever you make an ability check to escape that target's grapple, add 1d6 to your roll.
Magic-User's Nemesis
At 11th level, you gain the ability to thwart someone else's magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted.
Once you use this feature, you can't use it again until you finish a short or long rest.
Monster Slayers Kizi
Slayer's Counter
At 15th level, you gain the ability to counterattack when your prey tries to sabotage you. If the target of your Slayer's Prey forces you to make a saving throw, you can use your reaction to make one weapon attack against the quarry. You make this attack immediately before making the saving throw. If the attack hits, your save automatically succeeds, in addition to the attack's normal effects.